The world of 7TV continues to grow with the release our third boxed set – 7TV:Pulp! 7TV: Pulp is a tabletop skirmish game inspired by the American cinema serials and pulp magazines of the 1930s and 1940s. Designed to work with the 7TV 2nd edition rules, 7TV: Pulp rules contained within this box are stand […]
Posts Tagged ‘Rules’
The countdown to the end of the world has begun. Just 36 hours left to pledge on the Crooked Dice 7TV APOCALYPSE Kickstarter. Ends Tuesday 6th Nov @ 9pm Help unlock Simian Minions, Savages, Raiders and Alien Invaders – plus loads of post-apocalyptic stretch goal freebies! Please show your support by backing the campaign and […]
Get all new profiles, rules, episodes, gadgets and a campaign system in the 7TV2 1967 ANNUAL! This fabulous compendium to house all manner of superb new 7TV content. The Annual is available as a PDF, so you can read it and print out all the cards for immediate use. We’re also printing it as a […]
Here is the first of our core Programme Guides for 7TV 2nd edition – Department X! Each programme guide allows you to make all-new casts, containing new and exclusive models and rules. Programme guides bring characters from television, and this one is the start of us exploring the most famous of the 7TV Studios shows […]
We are now stocking the Otherworld Fantasy Skirmish rulebook, tokens and cards sets! Published by Otherworld Miniatures, the rules utilise the Crooked Dice action:engine to help recreate old school tabletop action. Suitable for beginners and veteran gamers alike, the fluid and fast-moving action:engine is a simple and elegant game system that gives your gaming encounters […]
As heads of our Global Multinational, we love to get other people to do all the hard work for us, so when we received the offer of two entire publications we could upload, we jumped at it. Then pushed the authors into the shark pool. Mike Jackson (RIP) has written the Agents of ACE Programme […]
The auspicious date of All Hallows’ Eve seems right to unleash The Witching Hour – an unofficial 7th Voyage PDF-only supplement based on the folklore and gothic horror of the 17th and 18th centuries. New model types you can include in your casts include Witch Hunters, Plague Doctors, Zealots and Colonies of Bats(!) Add to […]
7th Voyage: Once and Future supplement PDF available Once and Future is our next supplement for 7th Voyage, written by Helena Nash. Designed to be used alongside 7th Voyage, this new material expands on the action:engine rules presented in that core rulebook. This book draws on three sources of folklore: the legends of King Arthur […]
At Salute we launched 5 all-new Starter Sets, for 7TV, 7ombieTV and excitingly 7th Voyage, and now they have hit the website! Each comes with the relevant rulebook, cards, tokens and dice, and two of the 7TV Starter Sets come with a Programme Guide and more cards and tokens. And, if that wasn’t enough, they […]
7ombieTV supplement Vlad’s Army is released in PDF (available now) and book (pre-order, April) formats. There’s an additional massive PDF of cut out and assemble buildings and scenic items by Carl Stoelzel as well, for a staggering combination of products. Plus some Vlad’s Army Cards and Tokens. For Ghouls & Colleges is also back in […]
We had $6,000,000, we rebuilt it. 7TV explosively hits your screen again in a brilliant new edition. Faster! Stronger! More explosions! Get the boxed game or download it totally free – then it's "action!"
Inch High Spy-Fi! 7TV is our 28mm skirmish wargame set in the bygone age of the 1960s-70s. Build your own cast or play with one of ours, save the world or dominate it – all before bedtime.
Can you survive 80s horror move action with 7ombieTV? Lead a cast of disparate survivors, or take control of the shambling zombie horde, as you try to make it through the night.
Stop-motion monsters of myth clash with epic heroes in 7th Voyage! Strive to ensure your name is remembered as you undertake tasks of the Gods and face deadly perils.